Figma for Design Handoff
1 Introduction to Figma
1-1 Overview of Figma
1-2 Figma Interface Basics
1-3 Setting Up a Figma Account
2 Figma Basics
2-1 Creating and Managing Projects
2-2 Understanding Frames and Artboards
2-3 Basic Shapes and Text
2-4 Layers and Groups
2-5 Using Components and Variants
3 Advanced Figma Techniques
3-1 Mastering Layers and Groups
3-2 Creating and Using Components
3-3 Managing Variants and Instances
3-4 Working with Constraints and Auto Layout
3-5 Advanced Text Styling and Effects
4 Design Systems in Figma
4-1 Introduction to Design Systems
4-2 Creating and Managing Design Tokens
4-3 Building a Component Library
4-4 Using Figma for Design Consistency
4-5 Version Control and Collaboration
5 Prototyping in Figma
5-1 Introduction to Prototyping
5-2 Creating Interactive Elements
5-3 Linking Frames and Pages
5-4 Using Animation and Transitions
5-5 Testing and Sharing Prototypes
6 Handoff and Collaboration
6-1 Preparing Designs for Handoff
6-2 Using Figma Plugins for Handoff
6-3 Exporting Assets and Specifications
6-4 Collaborating with Developers
6-5 Reviewing and Iterating on Feedback
7 Figma for Team Collaboration
7-1 Setting Up Team Workspaces
7-2 Managing Permissions and Roles
7-3 Using Comments and Annotations
7-4 Integrating Figma with Other Tools
7-5 Best Practices for Team Collaboration
8 Figma Tips and Tricks
8-1 Keyboard Shortcuts and Productivity Hacks
8-2 Customizing the Figma Interface
8-3 Advanced Plugins and Extensions
8-4 Troubleshooting Common Issues
8-5 Staying Updated with Figma Updates
9 Final Project and Assessment
9-1 Planning and Designing a Final Project
9-2 Implementing Design Systems and Prototyping
9-3 Preparing for Handoff and Collaboration
9-4 Reviewing and Iterating on Feedback
9-5 Submitting and Presenting the Final Project
Managing Permissions and Roles in Figma

Managing Permissions and Roles in Figma

Key Concepts

Permissions

Permissions in Figma refer to the specific actions and capabilities that users are allowed to perform within a project or team. These permissions can be customized to ensure that users have the appropriate level of access based on their role and responsibilities.

Example: A designer might have permission to edit and create new components, while a stakeholder might only have permission to view and comment on the design.

Roles

Roles in Figma define the overall responsibilities and access levels of users within a team or project. Common roles include Owner, Admin, Editor, and Viewer. Each role comes with a predefined set of permissions that can be adjusted as needed.

Example: An Owner role has full control over the team and projects, while a Viewer role only allows users to view and comment on designs.

Team Management

Team Management in Figma involves organizing and managing the members of a team, assigning roles, and setting permissions. Effective team management ensures that each member has the appropriate access and can contribute effectively to the project.

Example: A team manager can invite new members, assign roles, and adjust permissions to ensure that everyone has the necessary access to collaborate on the project.

Collaboration Settings

Collaboration Settings in Figma allow you to control how users interact with your projects. These settings include options for real-time collaboration, commenting, and version control. Customizing these settings can enhance the collaborative experience and ensure that the project runs smoothly.

Example: You can enable real-time collaboration to allow multiple users to edit the same file simultaneously, or restrict commenting to specific sections of the design.

Access Levels

Access Levels in Figma determine the extent of a user's interaction with a project. These levels can range from full access (allowing editing and commenting) to read-only access (allowing only viewing). Setting appropriate access levels ensures that sensitive information is protected and that users only have access to what they need.

Example: A freelancer might be given edit access to a specific project, while a client might only have read-only access to view the progress.

Project-Specific Permissions

Project-Specific Permissions in Figma allow you to set different access levels and roles for individual projects within a team. This granularity ensures that users have the appropriate permissions for each project, even if their roles vary across different projects.

Example: A team member might be an Editor for one project but a Viewer for another, depending on their involvement and responsibilities in each.

Role Assignment

Role Assignment in Figma involves assigning specific roles to team members based on their responsibilities and the needs of the project. Proper role assignment ensures that each member has the appropriate level of access and can contribute effectively to the team's goals.

Example: An Admin can assign roles such as Editor, Viewer, or Custom Roles with specific permissions to team members, ensuring that everyone has the necessary access to perform their tasks.

Examples and Analogies

Permissions

Think of permissions as the keys to a house. Just as different keys grant access to different rooms, different permissions allow users to perform specific actions within a project.

Roles

Consider roles as job titles in a company. Just as job titles define responsibilities and access levels, roles in Figma define what users can do within a team or project.

Team Management

Imagine team management as organizing a sports team. Just as a coach assigns positions and roles to players, a team manager assigns roles and permissions to team members.

Collaboration Settings

Think of collaboration settings as the rules of a game. Just as rules define how players interact, collaboration settings define how users interact with a project.

Access Levels

Consider access levels as security clearances. Just as security clearances determine what information an individual can access, access levels determine what actions a user can perform in a project.

Project-Specific Permissions

Imagine project-specific permissions as different sets of keys for different cars. Just as different keys unlock different cars, different permissions unlock different projects.

Role Assignment

Think of role assignment as assigning tasks in a group project. Just as tasks define what each member needs to do, roles define what each member can do within a project.