Site Development Associate (1D0-61B)
1 Introduction to Site Development
1-1 Overview of Site Development
1-2 Role of a Site Development Associate
1-3 Industry Standards and Best Practices
2 HTML5 Fundamentals
2-1 HTML Document Structure
2-2 HTML Elements and Attributes
2-3 HTML Forms and Input Types
2-4 HTML5 Semantic Elements
3 CSS3 Essentials
3-1 CSS Syntax and Selectors
3-2 CSS Box Model
3-3 CSS Layout Techniques
3-4 CSS3 Animations and Transitions
4 JavaScript Basics
4-1 JavaScript Syntax and Variables
4-2 JavaScript Functions and Objects
4-3 DOM Manipulation
4-4 Event Handling in JavaScript
5 Responsive Web Design
5-1 Introduction to Responsive Design
5-2 Media Queries
5-3 Flexible Grid Systems
5-4 Responsive Images and Media
6 Web Accessibility
6-1 Understanding Web Accessibility
6-2 Accessibility Standards (WCAG)
6-3 Accessible Forms and Navigation
6-4 Testing for Accessibility
7 Version Control with Git
7-1 Introduction to Version Control
7-2 Git Basics: Init, Clone, Commit
7-3 Branching and Merging
7-4 Collaborating with Remote Repositories
8 Web Performance Optimization
8-1 Importance of Web Performance
8-2 Optimizing Images and Media
8-3 Minification and Concatenation
8-4 Caching Strategies
9 Introduction to Web Hosting
9-1 Types of Web Hosting
9-2 Domain Name System (DNS)
9-3 Setting Up a Web Server
9-4 Deploying a Website
10 Security in Web Development
10-1 Common Web Security Threats
10-2 Secure Coding Practices
10-3 Authentication and Authorization
10-4 HTTPS and SSLTLS
11 Project Management Basics
11-1 Introduction to Project Management
11-2 Agile vs Waterfall Methodologies
11-3 Tools for Project Management
11-4 Collaboration and Communication
12 Final Project
12-1 Project Planning and Requirements
12-2 Development and Implementation
12-3 Testing and Debugging
12-4 Deployment and Review
JavaScript Functions and Objects

JavaScript Functions and Objects

Key Concepts

Functions

Functions in JavaScript are blocks of code designed to perform a particular task. They are executed when something invokes or calls them. Functions can take parameters and return values. Functions are defined using the function keyword, followed by a name, a list of parameters in parentheses, and a block of code in curly braces.

Example:

        function greet(name) {
            return "Hello, " + name + "!";
        }
        console.log(greet("Alice")); // Output: Hello, Alice!
    

Objects

Objects in JavaScript are collections of key-value pairs. Each key is a property, and each value can be a primitive data type, another object, or even a function. Objects are defined using curly braces {}, with each property separated by a comma.

Example:

        let person = {
            firstName: "John",
            lastName: "Doe",
            age: 30
        };
        console.log(person.firstName); // Output: John
    

Methods

Methods are functions stored as object properties. They are defined within the object and can be called using the object's name followed by the method name. Methods are useful for performing actions related to the object.

Example:

        let car = {
            brand: "Toyota",
            model: "Camry",
            start: function() {
                console.log("The car has started.");
            }
        };
        car.start(); // Output: The car has started.
    

Properties

Properties are the values associated with a JavaScript object. They can be accessed using dot notation or bracket notation. Properties can be added, modified, or deleted from an object.

Example:

        let book = {
            title: "JavaScript Basics",
            author: "Jane Smith"
        };
        console.log(book.title); // Output: JavaScript Basics
        book.year = 2023;
        console.log(book.year); // Output: 2023
    

Examples and Analogies

Functions Example

Think of a function as a recipe. The recipe has ingredients (parameters) and instructions (code block). When you follow the recipe (call the function), you get a dish (return value).

Objects Example

Consider an object as a car. The car has properties like color, model, and year. Each property provides specific information about the car.

Methods Example

Imagine a method as an action that a car can perform, like starting the engine. The car object has a method called start that performs this action.

Properties Example

Think of properties as the characteristics of a car, such as its color or model. These characteristics can be accessed and modified as needed.