Oracle Certified Professional Java SE 11 Developer
1 Java Fundamentals
1-1 Java Basics
1-1 1 Java Platform Overview
1-1 2 Java Development Environment
1-1 3 Java Program Structure
1-1 4 Java Virtual Machine (JVM)
1-1 5 Java Development Kit (JDK)
1-1 6 Java Runtime Environment (JRE)
1-2 Object-Oriented Programming (OOP) Concepts
1-2 1 Classes and Objects
1-2 2 Inheritance
1-2 3 Polymorphism
1-2 4 Encapsulation
1-2 5 Abstraction
1-2 6 Interfaces
1-2 7 Abstract Classes
1-3 Data Types and Variables
1-3 1 Primitive Data Types
1-3 2 Reference Data Types
1-3 3 Variable Declaration and Initialization
1-3 4 Type Conversion and Casting
1-3 5 Arrays
1-4 Control Flow
1-4 1 Conditional Statements (if, else, switch)
1-4 2 Looping Constructs (for, while, do-while)
1-4 3 Break and Continue Statements
1-4 4 Exception Handling
2 Java Collections Framework
2-1 Collections Overview
2-1 1 Collection Interfaces
2-1 2 Collection Classes
2-1 3 Collection Algorithms
2-2 Lists
2-2 1 ArrayList
2-2 2 LinkedList
2-2 3 List Operations
2-3 Sets
2-3 1 HashSet
2-3 2 TreeSet
2-3 3 LinkedHashSet
2-4 Maps
2-4 1 HashMap
2-4 2 TreeMap
2-4 3 LinkedHashMap
2-5 Queues and Deques
2-5 1 PriorityQueue
2-5 2 ArrayDeque
3 Java Streams and Lambda Expressions
3-1 Lambda Expressions
3-1 1 Lambda Syntax
3-1 2 Functional Interfaces
3-1 3 Method References
3-2 Streams
3-2 1 Stream Creation
3-2 2 Intermediate Operations
3-2 3 Terminal Operations
3-2 4 Parallel Streams
4 Java Concurrency
4-1 Threads
4-1 1 Thread Creation
4-1 2 Thread States
4-1 3 Thread Synchronization
4-1 4 Thread Communication
4-2 Concurrency Utilities
4-2 1 Executor Framework
4-2 2 Concurrent Collections
4-2 3 Atomic Variables
4-2 4 Locks
5 Java IO and NIO
5-1 Input and Output Streams
5-1 1 Byte Streams
5-1 2 Character Streams
5-1 3 Buffered Streams
5-2 File IO
5-2 1 File Class
5-2 2 FileReader and FileWriter
5-2 3 FileInputStream and FileOutputStream
5-3 NIO (New IO)
5-3 1 Path Interface
5-3 2 Files Class
5-3 3 Channels and Buffers
5-3 4 Asynchronous IO
6 Java Date and Time API
6-1 Date and Time Classes
6-1 1 LocalDate
6-1 2 LocalTime
6-1 3 LocalDateTime
6-1 4 ZonedDateTime
6-2 Period and Duration
6-2 1 Period Class
6-2 2 Duration Class
6-3 Time Zones and Calendars
6-3 1 TimeZone Class
6-3 2 Calendar Class
7 Java Modules
7-1 Module System Overview
7-1 1 Module Declaration
7-1 2 Module Path
7-1 3 Module Dependencies
7-2 Module Resolution
7-2 1 Automatic Modules
7-2 2 Named Modules
7-2 3 Unnamed Modules
7-3 Module Services
7-3 1 Service Provider Interface (SPI)
7-3 2 ServiceLoader Class
8 Java Security
8-1 Security Basics
8-1 1 Security Manager
8-1 2 Permissions
8-1 3 Policy Files
8-2 Cryptography
8-2 1 Key Generation
8-2 2 Encryption and Decryption
8-2 3 Digital Signatures
8-3 Secure Coding Practices
8-3 1 Input Validation
8-3 2 Secure Communication
8-3 3 Authentication and Authorization
9 Java Networking
9-1 Networking Basics
9-1 1 InetAddress Class
9-1 2 URL and URLConnection Classes
9-2 Sockets
9-2 1 Socket Class
9-2 2 ServerSocket Class
9-2 3 DatagramSocket Class
9-3 Networking Protocols
9-3 1 TCPIP
9-3 2 UDP
9-3 3 HTTP
10 Java Database Connectivity (JDBC)
10-1 JDBC Basics
10-1 1 JDBC Architecture
10-1 2 JDBC Drivers
10-1 3 Establishing a Connection
10-2 Executing SQL Statements
10-2 1 Statement Interface
10-2 2 PreparedStatement Interface
10-2 3 CallableStatement Interface
10-3 ResultSet
10-3 1 ResultSet Interface
10-3 2 ResultSetMetaData Interface
10-4 Transaction Management
10-4 1 Commit and Rollback
10-4 2 Savepoints
11 Java Annotations
11-1 Annotation Basics
11-1 1 Annotation Types
11-1 2 Meta-Annotations
11-1 3 Annotation Processing
11-2 Standard Annotations
11-2 1 @Override
11-2 2 @Deprecated
11-2 3 @SuppressWarnings
11-3 Custom Annotations
11-3 1 Annotation Creation
11-3 2 Annotation Usage
12 Java Reflection
12-1 Reflection Basics
12-1 1 Class Class
12-1 2 Field Class
12-1 3 Method Class
12-2 Dynamic Class Loading
12-2 1 ClassLoader Class
12-2 2 Dynamic Proxy
12-3 Reflection API
12-3 1 Accessing Class Members
12-3 2 Modifying Class Members
13 Java Internationalization (I18N)
13-1 I18N Basics
13-1 1 Locale Class
13-1 2 ResourceBundle Class
13-2 Formatting
13-2 1 NumberFormat Class
13-2 2 DateFormat Class
13-2 3 MessageFormat Class
13-3 Character Encoding
13-3 1 Charset Class
13-3 2 String Encoding and Decoding
14 Java Platform Module System (JPMS)
14-1 Module System Overview
14-1 1 Module Declaration
14-1 2 Module Path
14-1 3 Module Dependencies
14-2 Module Resolution
14-2 1 Automatic Modules
14-2 2 Named Modules
14-2 3 Unnamed Modules
14-3 Module Services
14-3 1 Service Provider Interface (SPI)
14-3 2 ServiceLoader Class
15 Java 11 New Features
15-1 New String Methods
15-1 1 isBlank()
15-1 2 lines()
15-1 3 repeat()
15-2 New File Methods
15-2 1 writeString()
15-2 2 readString()
15-3 Local-Variable Syntax for Lambda Parameters
15-3 1 var Keyword in Lambda Expressions
15-4 HTTP Client API
15-4 1 HttpClient Class
15-4 2 HttpRequest Class
15-4 3 HttpResponse Class
15-5 Nest-Based Access Control
15-5 1 Nest Host and Nest Members
15-5 2 Nest Access Control
15-6 Epsilon Garbage Collector
15-6 1 Epsilon GC Overview
15-6 2 Epsilon GC Use Cases
15-7 Flight Recorder
15-7 1 Flight Recorder Overview
15-7 2 Flight Recorder Use Cases
15-8 Application Class-Data Sharing (CDS)
15-8 1 CDS Overview
15-8 2 CDS Use Cases
15-9 Deprecations and Removals
15-9 1 Deprecated Features
15-9 2 Removed Features
1.2.5 Abstraction Explained

1.2.5 Abstraction Explained

Abstraction is a fundamental concept in Object-Oriented Programming (OOP) that focuses on hiding the complex reality while exposing only the essential features. It allows developers to manage complexity by breaking down a system into smaller, more manageable parts.

Key Concepts

1. Abstract Classes

An abstract class is a class that cannot be instantiated and may contain abstract methods. Abstract classes serve as a base for other classes to extend and implement the abstract methods. They provide a common interface for related classes.

2. Abstract Methods

An abstract method is a method declared in an abstract class without an implementation. Subclasses of the abstract class must provide an implementation for these methods. Abstract methods define a contract that subclasses must fulfill.

3. Interfaces

Interfaces are similar to abstract classes but can only contain abstract methods and constants. They define a contract for classes to implement, ensuring that all implementing classes adhere to a specific structure.

Examples and Analogies

Abstract Class Example

Consider an abstract class Shape that defines a common method area() without providing an implementation. Subclasses like Circle and Rectangle extend Shape and implement the area() method.

        abstract class Shape {
            abstract double area();
        }
        
        class Circle extends Shape {
            double radius;
            
            public Circle(double radius) {
                this.radius = radius;
            }
            
            @Override
            double area() {
                return Math.PI * radius * radius;
            }
        }
        
        class Rectangle extends Shape {
            double length, width;
            
            public Rectangle(double length, double width) {
                this.length = length;
                this.width = width;
            }
            
            @Override
            double area() {
                return length * width;
            }
        }
        
        public class Main {
            public static void main(String[] args) {
                Shape myCircle = new Circle(5);
                Shape myRectangle = new Rectangle(4, 6);
                
                System.out.println("Area of the circle: " + myCircle.area()); // Output: Area of the circle: 78.53981633974483
                System.out.println("Area of the rectangle: " + myRectangle.area()); // Output: Area of the rectangle: 24.0
            }
        }
    

Interface Example

Consider an interface Drawable that defines a method draw(). Classes like Circle and Rectangle implement this interface and provide their own implementation of the draw() method.

        interface Drawable {
            void draw();
        }
        
        class Circle implements Drawable {
            @Override
            public void draw() {
                System.out.println("Drawing a circle.");
            }
        }
        
        class Rectangle implements Drawable {
            @Override
            public void draw() {
                System.out.println("Drawing a rectangle.");
            }
        }
        
        public class Main {
            public static void main(String[] args) {
                Drawable myCircle = new Circle();
                Drawable myRectangle = new Rectangle();
                
                myCircle.draw(); // Output: Drawing a circle.
                myRectangle.draw(); // Output: Drawing a rectangle.
            }
        }
    

Analogies

Think of abstraction as creating a blueprint for a house. The blueprint outlines the structure and essential features (like rooms and doors) without detailing every single nail and brick. Builders use this blueprint to construct different houses, each implementing the blueprint in their own way.

Similarly, in software development, abstraction allows developers to define a common structure (like an abstract class or interface) that multiple classes can implement, each providing their own specific details.

By mastering abstraction, you can design flexible and maintainable Java SE 11 applications that are easier to extend and modify.