Oracle Certified Professional Java SE 11 Developer
1 Java Fundamentals
1-1 Java Basics
1-1 1 Java Platform Overview
1-1 2 Java Development Environment
1-1 3 Java Program Structure
1-1 4 Java Virtual Machine (JVM)
1-1 5 Java Development Kit (JDK)
1-1 6 Java Runtime Environment (JRE)
1-2 Object-Oriented Programming (OOP) Concepts
1-2 1 Classes and Objects
1-2 2 Inheritance
1-2 3 Polymorphism
1-2 4 Encapsulation
1-2 5 Abstraction
1-2 6 Interfaces
1-2 7 Abstract Classes
1-3 Data Types and Variables
1-3 1 Primitive Data Types
1-3 2 Reference Data Types
1-3 3 Variable Declaration and Initialization
1-3 4 Type Conversion and Casting
1-3 5 Arrays
1-4 Control Flow
1-4 1 Conditional Statements (if, else, switch)
1-4 2 Looping Constructs (for, while, do-while)
1-4 3 Break and Continue Statements
1-4 4 Exception Handling
2 Java Collections Framework
2-1 Collections Overview
2-1 1 Collection Interfaces
2-1 2 Collection Classes
2-1 3 Collection Algorithms
2-2 Lists
2-2 1 ArrayList
2-2 2 LinkedList
2-2 3 List Operations
2-3 Sets
2-3 1 HashSet
2-3 2 TreeSet
2-3 3 LinkedHashSet
2-4 Maps
2-4 1 HashMap
2-4 2 TreeMap
2-4 3 LinkedHashMap
2-5 Queues and Deques
2-5 1 PriorityQueue
2-5 2 ArrayDeque
3 Java Streams and Lambda Expressions
3-1 Lambda Expressions
3-1 1 Lambda Syntax
3-1 2 Functional Interfaces
3-1 3 Method References
3-2 Streams
3-2 1 Stream Creation
3-2 2 Intermediate Operations
3-2 3 Terminal Operations
3-2 4 Parallel Streams
4 Java Concurrency
4-1 Threads
4-1 1 Thread Creation
4-1 2 Thread States
4-1 3 Thread Synchronization
4-1 4 Thread Communication
4-2 Concurrency Utilities
4-2 1 Executor Framework
4-2 2 Concurrent Collections
4-2 3 Atomic Variables
4-2 4 Locks
5 Java IO and NIO
5-1 Input and Output Streams
5-1 1 Byte Streams
5-1 2 Character Streams
5-1 3 Buffered Streams
5-2 File IO
5-2 1 File Class
5-2 2 FileReader and FileWriter
5-2 3 FileInputStream and FileOutputStream
5-3 NIO (New IO)
5-3 1 Path Interface
5-3 2 Files Class
5-3 3 Channels and Buffers
5-3 4 Asynchronous IO
6 Java Date and Time API
6-1 Date and Time Classes
6-1 1 LocalDate
6-1 2 LocalTime
6-1 3 LocalDateTime
6-1 4 ZonedDateTime
6-2 Period and Duration
6-2 1 Period Class
6-2 2 Duration Class
6-3 Time Zones and Calendars
6-3 1 TimeZone Class
6-3 2 Calendar Class
7 Java Modules
7-1 Module System Overview
7-1 1 Module Declaration
7-1 2 Module Path
7-1 3 Module Dependencies
7-2 Module Resolution
7-2 1 Automatic Modules
7-2 2 Named Modules
7-2 3 Unnamed Modules
7-3 Module Services
7-3 1 Service Provider Interface (SPI)
7-3 2 ServiceLoader Class
8 Java Security
8-1 Security Basics
8-1 1 Security Manager
8-1 2 Permissions
8-1 3 Policy Files
8-2 Cryptography
8-2 1 Key Generation
8-2 2 Encryption and Decryption
8-2 3 Digital Signatures
8-3 Secure Coding Practices
8-3 1 Input Validation
8-3 2 Secure Communication
8-3 3 Authentication and Authorization
9 Java Networking
9-1 Networking Basics
9-1 1 InetAddress Class
9-1 2 URL and URLConnection Classes
9-2 Sockets
9-2 1 Socket Class
9-2 2 ServerSocket Class
9-2 3 DatagramSocket Class
9-3 Networking Protocols
9-3 1 TCPIP
9-3 2 UDP
9-3 3 HTTP
10 Java Database Connectivity (JDBC)
10-1 JDBC Basics
10-1 1 JDBC Architecture
10-1 2 JDBC Drivers
10-1 3 Establishing a Connection
10-2 Executing SQL Statements
10-2 1 Statement Interface
10-2 2 PreparedStatement Interface
10-2 3 CallableStatement Interface
10-3 ResultSet
10-3 1 ResultSet Interface
10-3 2 ResultSetMetaData Interface
10-4 Transaction Management
10-4 1 Commit and Rollback
10-4 2 Savepoints
11 Java Annotations
11-1 Annotation Basics
11-1 1 Annotation Types
11-1 2 Meta-Annotations
11-1 3 Annotation Processing
11-2 Standard Annotations
11-2 1 @Override
11-2 2 @Deprecated
11-2 3 @SuppressWarnings
11-3 Custom Annotations
11-3 1 Annotation Creation
11-3 2 Annotation Usage
12 Java Reflection
12-1 Reflection Basics
12-1 1 Class Class
12-1 2 Field Class
12-1 3 Method Class
12-2 Dynamic Class Loading
12-2 1 ClassLoader Class
12-2 2 Dynamic Proxy
12-3 Reflection API
12-3 1 Accessing Class Members
12-3 2 Modifying Class Members
13 Java Internationalization (I18N)
13-1 I18N Basics
13-1 1 Locale Class
13-1 2 ResourceBundle Class
13-2 Formatting
13-2 1 NumberFormat Class
13-2 2 DateFormat Class
13-2 3 MessageFormat Class
13-3 Character Encoding
13-3 1 Charset Class
13-3 2 String Encoding and Decoding
14 Java Platform Module System (JPMS)
14-1 Module System Overview
14-1 1 Module Declaration
14-1 2 Module Path
14-1 3 Module Dependencies
14-2 Module Resolution
14-2 1 Automatic Modules
14-2 2 Named Modules
14-2 3 Unnamed Modules
14-3 Module Services
14-3 1 Service Provider Interface (SPI)
14-3 2 ServiceLoader Class
15 Java 11 New Features
15-1 New String Methods
15-1 1 isBlank()
15-1 2 lines()
15-1 3 repeat()
15-2 New File Methods
15-2 1 writeString()
15-2 2 readString()
15-3 Local-Variable Syntax for Lambda Parameters
15-3 1 var Keyword in Lambda Expressions
15-4 HTTP Client API
15-4 1 HttpClient Class
15-4 2 HttpRequest Class
15-4 3 HttpResponse Class
15-5 Nest-Based Access Control
15-5 1 Nest Host and Nest Members
15-5 2 Nest Access Control
15-6 Epsilon Garbage Collector
15-6 1 Epsilon GC Overview
15-6 2 Epsilon GC Use Cases
15-7 Flight Recorder
15-7 1 Flight Recorder Overview
15-7 2 Flight Recorder Use Cases
15-8 Application Class-Data Sharing (CDS)
15-8 1 CDS Overview
15-8 2 CDS Use Cases
15-9 Deprecations and Removals
15-9 1 Deprecated Features
15-9 2 Removed Features
9.2 Sockets Explained

9.2 Sockets Explained

Sockets are a fundamental concept in network programming, allowing applications to communicate over a network. In Java SE 11, sockets are used to establish connections between clients and servers, enabling data exchange. Understanding sockets is crucial for developing networked applications.

Key Concepts

1. Socket Definition

A socket is an endpoint for sending and receiving data across a network. It consists of an IP address and a port number, which together uniquely identify the connection.

2. ServerSocket

A ServerSocket is used on the server side to listen for incoming client connections. It waits for a client to connect and then creates a Socket object to handle the communication with that client.

Example

        ServerSocket serverSocket = new ServerSocket(8080);
        Socket clientSocket = serverSocket.accept();
    

3. Socket

A Socket is used on the client side to connect to a server. Once connected, the client and server can exchange data through input and output streams.

Example

        Socket socket = new Socket("localhost", 8080);
        InputStream in = socket.getInputStream();
        OutputStream out = socket.getOutputStream();
    

4. Streams

Streams are used to send and receive data over a socket. An InputStream is used to read data from the socket, and an OutputStream is used to write data to the socket.

Example

        BufferedReader reader = new BufferedReader(new InputStreamReader(in));
        PrintWriter writer = new PrintWriter(out, true);
    

5. TCP vs. UDP

TCP (Transmission Control Protocol) provides reliable, ordered, and error-checked delivery of data between applications. UDP (User Datagram Protocol) is a connectionless protocol that does not guarantee delivery or order of data.

Example

TCP is commonly used for applications that require reliable data transfer, such as web browsing and file transfer. UDP is used for real-time applications like video streaming and online gaming.

6. Multithreading

Multithreading is often used in socket programming to handle multiple client connections simultaneously. Each client connection can be handled by a separate thread, allowing the server to serve multiple clients concurrently.

Example

        while (true) {
            Socket clientSocket = serverSocket.accept();
            new Thread(() -> {
                // Handle client communication
            }).start();
        }
    

Examples and Analogies

Think of sockets as telephone lines connecting two parties. The ServerSocket is like a receptionist who answers incoming calls and connects them to the appropriate person. The Socket is like the telephone used by the caller to connect to the receptionist. Streams are like the voice channels that allow the caller and the receiver to communicate. TCP is like a phone call where both parties can hear each other clearly, while UDP is like a radio broadcast where messages may be lost or arrive out of order.

By mastering sockets, you can create networked applications in Java SE 11 that communicate effectively over the internet, enabling everything from simple chat applications to complex distributed systems.