Art for Grade 9
1 Introduction to Art
1-1 Definition and Scope of Art
1-2 Importance of Art in Society
1-3 Historical Development of Art
2 Elements of Art
2-1 Line
2-1 1 Types of Lines
2-1 2 Use of Lines in Art
2-2 Shape
2-2 1 Geometric Shapes
2-2 2 Organic Shapes
2-3 Form
2-3 1 Two-Dimensional Forms
2-3 2 Three-Dimensional Forms
2-4 Space
2-4 1 Positive Space
2-4 2 Negative Space
2-5 Texture
2-5 1 Visual Texture
2-5 2 Actual Texture
2-6 Color
2-6 1 Color Theory
2-6 2 Color Mixing
2-6 3 Color Schemes
3 Principles of Design
3-1 Balance
3-1 1 Symmetrical Balance
3-1 2 Asymmetrical Balance
3-2 Contrast
3-2 1 Color Contrast
3-2 2 Shape Contrast
3-3 Emphasis
3-3 1 Focal Point
3-3 2 Use of Color and Line for Emphasis
3-4 Movement
3-4 1 Visual Pathways
3-4 2 Use of Lines and Shapes for Movement
3-5 Pattern
3-5 1 Geometric Patterns
3-5 2 Organic Patterns
3-6 Unity
3-6 1 Use of Elements for Unity
3-6 2 Harmonic Relationships
4 Art Techniques
4-1 Drawing
4-1 1 Pencil Drawing
4-1 2 Charcoal Drawing
4-2 Painting
4-2 1 Watercolor Painting
4-2 2 Acrylic Painting
4-3 Sculpture
4-3 1 Clay Sculpture
4-3 2 Wire Sculpture
4-4 Printmaking
4-4 1 Linocut
4-4 2 Monotype
4-5 Mixed Media
4-5 1 Collage
4-5 2 Assemblage
5 Art History
5-1 Ancient Art
5-1 1 Egyptian Art
5-1 2 Greek Art
5-2 Medieval Art
5-2 1 Romanesque Art
5-2 2 Gothic Art
5-3 Renaissance Art
5-3 1 Italian Renaissance
5-3 2 Northern Renaissance
5-4 Modern Art
5-4 1 Impressionism
5-4 2 Cubism
6 Art Criticism and Appreciation
6-1 Analyzing Artworks
6-1 1 Formal Analysis
6-1 2 Contextual Analysis
6-2 Writing Art Critiques
6-2 1 Structure of an Art Critique
6-2 2 Evaluating Artworks
6-3 Art Appreciation
6-3 1 Understanding Artistic Intent
6-3 2 Personal Response to Art
7 Art and Technology
7-1 Digital Art
7-1 1 Digital Drawing
7-1 2 Digital Painting
7-2 Photography
7-2 1 Basic Photography Techniques
7-2 2 Digital Photography
7-3 Animation
7-3 1 Traditional Animation
7-3 2 Digital Animation
8 Art Projects
8-1 Individual Projects
8-1 1 Theme-Based Projects
8-1 2 Medium-Specific Projects
8-2 Group Projects
8-2 1 Collaborative Artworks
8-2 2 Community Art Projects
9 Final Assessment
9-1 Portfolio Review
9-1 1 Selection of Works
9-1 2 Presentation of Portfolio
9-2 Written Examination
9-2 1 Multiple-Choice Questions
9-2 2 Short Answer Questions
9-3 Practical Examination
9-3 1 Artistic Demonstration
9-3 2 Critique of Own Work
7-3-2 Digital Animation Explained

7-3-2 Digital Animation Explained

Key Concepts Related to Digital Animation

Digital animation involves creating the illusion of motion by displaying a series of images or frames in rapid succession. Key concepts include frame rate, keyframes, tweening, animation software, and techniques.

Explanation of Each Concept

1. Frame Rate

Frame rate refers to the number of individual frames or images that are displayed per second in an animation. Higher frame rates create smoother motion, while lower frame rates can result in choppy animations.

Example: A common frame rate for digital animation is 24 frames per second (fps), which is often used in film. For smoother motion, higher frame rates like 30 or 60 fps are used in video games and high-definition videos.

2. Keyframes

Keyframes are specific frames in an animation where the animator sets the main poses or positions of the objects. The software then automatically generates the in-between frames, known as inbetweens, to create smooth transitions.

Example: In a character walking animation, the keyframes might be set at the beginning (standing), middle (mid-step), and end (standing again). The software fills in the frames between these key poses to create the walking motion.

3. Tweening

Tweening is the process of generating intermediate frames between two keyframes. It allows for the smooth transition of objects from one pose to another without manually drawing each frame.

Example: In Adobe Animate, the Tween feature can be used to animate a ball moving across the screen. By setting keyframes at the start and end positions, the software automatically creates the frames in between, making the ball appear to move smoothly.

4. Animation Software

Animation software provides tools and features for creating digital animations. Popular software includes Adobe Animate, Toon Boom, and Blender. These programs offer various tools for drawing, rigging, and animating characters and objects.

Example: Adobe Animate is widely used for 2D animation, offering features like timeline-based animation, shape tweens, and motion paths. Toon Boom is known for its advanced rigging and animation tools, while Blender is popular for 3D animation and modeling.

5. Techniques

Techniques in digital animation include traditional hand-drawn animation, cut-out animation, stop-motion, and 3D animation. Each technique has its own methods and tools for creating motion and effects.

Example: Hand-drawn animation involves creating each frame by hand, while cut-out animation uses digital images of characters and objects that are manipulated frame by frame. Stop-motion animation involves physically moving objects and capturing each movement, while 3D animation uses computer-generated models and textures.

Examples and Analogies

Consider digital animation as a flipbook. Just as a flipbook creates the illusion of motion by flipping through a series of drawings, digital animation uses a series of frames displayed in rapid succession to create motion.

Think of keyframes as the main chapters in a storybook. Each chapter sets the main events, and the in-between pages fill in the details to create a complete and engaging narrative.

Tweening can be compared to a bridge. It connects two keyframes smoothly, allowing for a seamless transition from one pose to another, much like a bridge connects two points without any gaps.

Animation software is like a toolbox. Each tool serves a specific purpose, from drawing and coloring to animating and rendering, enabling animators to bring their creative visions to life.

Techniques in digital animation are akin to different art styles. Just as different art styles express unique emotions and narratives, different animation techniques offer various ways to create motion and effects, each with its own charm and appeal.