Art for Grade 9
1 Introduction to Art
1-1 Definition and Scope of Art
1-2 Importance of Art in Society
1-3 Historical Development of Art
2 Elements of Art
2-1 Line
2-1 1 Types of Lines
2-1 2 Use of Lines in Art
2-2 Shape
2-2 1 Geometric Shapes
2-2 2 Organic Shapes
2-3 Form
2-3 1 Two-Dimensional Forms
2-3 2 Three-Dimensional Forms
2-4 Space
2-4 1 Positive Space
2-4 2 Negative Space
2-5 Texture
2-5 1 Visual Texture
2-5 2 Actual Texture
2-6 Color
2-6 1 Color Theory
2-6 2 Color Mixing
2-6 3 Color Schemes
3 Principles of Design
3-1 Balance
3-1 1 Symmetrical Balance
3-1 2 Asymmetrical Balance
3-2 Contrast
3-2 1 Color Contrast
3-2 2 Shape Contrast
3-3 Emphasis
3-3 1 Focal Point
3-3 2 Use of Color and Line for Emphasis
3-4 Movement
3-4 1 Visual Pathways
3-4 2 Use of Lines and Shapes for Movement
3-5 Pattern
3-5 1 Geometric Patterns
3-5 2 Organic Patterns
3-6 Unity
3-6 1 Use of Elements for Unity
3-6 2 Harmonic Relationships
4 Art Techniques
4-1 Drawing
4-1 1 Pencil Drawing
4-1 2 Charcoal Drawing
4-2 Painting
4-2 1 Watercolor Painting
4-2 2 Acrylic Painting
4-3 Sculpture
4-3 1 Clay Sculpture
4-3 2 Wire Sculpture
4-4 Printmaking
4-4 1 Linocut
4-4 2 Monotype
4-5 Mixed Media
4-5 1 Collage
4-5 2 Assemblage
5 Art History
5-1 Ancient Art
5-1 1 Egyptian Art
5-1 2 Greek Art
5-2 Medieval Art
5-2 1 Romanesque Art
5-2 2 Gothic Art
5-3 Renaissance Art
5-3 1 Italian Renaissance
5-3 2 Northern Renaissance
5-4 Modern Art
5-4 1 Impressionism
5-4 2 Cubism
6 Art Criticism and Appreciation
6-1 Analyzing Artworks
6-1 1 Formal Analysis
6-1 2 Contextual Analysis
6-2 Writing Art Critiques
6-2 1 Structure of an Art Critique
6-2 2 Evaluating Artworks
6-3 Art Appreciation
6-3 1 Understanding Artistic Intent
6-3 2 Personal Response to Art
7 Art and Technology
7-1 Digital Art
7-1 1 Digital Drawing
7-1 2 Digital Painting
7-2 Photography
7-2 1 Basic Photography Techniques
7-2 2 Digital Photography
7-3 Animation
7-3 1 Traditional Animation
7-3 2 Digital Animation
8 Art Projects
8-1 Individual Projects
8-1 1 Theme-Based Projects
8-1 2 Medium-Specific Projects
8-2 Group Projects
8-2 1 Collaborative Artworks
8-2 2 Community Art Projects
9 Final Assessment
9-1 Portfolio Review
9-1 1 Selection of Works
9-1 2 Presentation of Portfolio
9-2 Written Examination
9-2 1 Multiple-Choice Questions
9-2 2 Short Answer Questions
9-3 Practical Examination
9-3 1 Artistic Demonstration
9-3 2 Critique of Own Work
7-3 Animation Explained

7-3 Animation Explained

Key Concepts Related to Animation

Animation involves creating the illusion of motion by displaying a series of images or frames in rapid succession. Key concepts include frame rate, keyframes, tweening, animation software, and types of animation.

Explanation of Each Concept

1. Frame Rate

Frame Rate refers to the number of individual frames or images that are displayed per second in an animation. Higher frame rates create smoother motion, while lower frame rates can result in choppy animations.

Example: A common frame rate for animations is 24 frames per second (fps), which is used in traditional film. For smoother animations, 30 or 60 fps is often used.

2. Keyframes

Keyframes are specific frames in an animation that define the start and end points of a movement or transformation. The software automatically generates the frames between these keyframes, known as in-between frames.

Example: In Adobe Animate, an artist might set a keyframe at the beginning of a character's jump and another at the peak of the jump, with the software filling in the intermediate positions.

3. Tweening

Tweening is the process of generating intermediate frames between keyframes. This technique simplifies the animation process by allowing artists to focus on the key moments and letting the software handle the transitions.

Example: In Adobe After Effects, an artist can use the "Auto-Keyframe" feature to automatically create in-between frames, making it easier to animate complex movements.

4. Animation Software

Animation Software refers to the tools and applications used to create animations. Popular software includes Adobe Animate, Toon Boom Harmony, and Blender. These programs offer a wide range of features for 2D and 3D animation.

Example: Blender is a powerful open-source software that supports 3D modeling, animation, and rendering, making it a versatile tool for animators.

5. Types of Animation

There are several types of animation, including 2D animation, 3D animation, stop-motion, and motion graphics. Each type has its own techniques and applications.

Example: 2D animation is commonly used in cartoons and video games, while 3D animation is prevalent in films and visual effects. Stop-motion involves physically manipulating objects frame by frame, as seen in films like "Corpse Bride."

Examples and Analogies

Consider the work of Studio Ghibli, known for its beautiful 2D animations. The frame rate and keyframes are meticulously planned to create fluid and expressive movements, much like how a dancer carefully choreographs each step.

Think of tweening as a bridge builder. Just as a bridge connects two points, tweening connects keyframes, creating a smooth transition between different states of an object or character.

Animation software can be compared to a painter's palette. Just as a painter selects different brushes and colors, an animator chooses the appropriate tools and features within the software to bring their vision to life.